Survey Implementation Data of Best Practices in Gamification among Public Universities

Announcement: Reminder from MOHE
Subject: Survey Implementation Data of Best Practices in Gamification among Public Universities
Person to Contact: Prof. Dr. Fong Soon Fook, Ext : 1800
 
1.    In line with the aspiration for the use of flexible, innovative education methods, the Higher Education Minister, Dato 'Seri Idris Jusoh has suggested the application of gamification as an effective teaching and learning tool and to create better understanding of the local values and national identity among people and students.
 
2.    Gamification is defined as  game based learning and learning activities using games approaches that might not necessarily involve computer technology . Gamification makes the learning process to become more attractive, interactive and engaging.
 
3.    As a measure to help the Ministry of Higher Education to obtain information regarding the best practices in public universities,  a survey form entitled “Implementation Data of Best Practices in Gamification among Public Universities” have been prepared. It covers the following aspects:
 
·         Learning and Teaching (L&T)
·         Research
·         Publication
·         Consultation
·         Academic Supervision
·         Commercialisation
·         Talent Development Programme
 
 
The survey form as attached needs to be filled and submitted by 26 August 2016 to email This email address is being protected from spambots. You need JavaScript enabled to view it. (Prof. Dr. Fong Soon Fook, Coordinator of OER@UMS)
 

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